Education in Focused Lung Ultrasound Using Gamified Immersive Virtual Reality: A Randomized Controlled Study

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Dokumenter

  • Fulltext

    Forlagets udgivne version, 1,72 MB, PDF-dokument

  • Jonas D. Larsen
  • Rune O. Jensen
  • Pia I. Pietersen
  • Niels Jacobsen
  • Casper Falster
  • Anders B. Nielsen
  • Christian B. Laursen
  • Konge, Lars
  • Ole Graumann

Focused lung ultrasound (FLUS) has high diagnostic accuracy in many common conditions seen in a variety of emergency settings. Competencies are essential for diagnostic success and patient safety but can be challenging to acquire in clinical environments. Immersive virtual reality (IVR) offers an interactive risk-free learning environment and is progressing as an educational tool. First, this study explored the educational impact of novice FLUS users participating in a gamified or non-gamified IVR training module in FLUS by comparing test scores using a test with proven validity evidence. Second, the learning effect was assessed by comparing scores of each group with known test scores of novices, intermediates and experienced users in FLUS. A total of 48 participants were included: 24 received gamified and 24 received non-gamified IVR training. No significant difference was found between gamified (mean = 15.5 points) and non-gamified (mean = 15.2 points), indicating that chosen gamification elements for our setup did not affect learning outcome (p = 0.66). The mean scores of both groups did not significantly differ from those of known intermediate users in FLUS (gamified p = 0.63, non-gamified p = 0.24), indicating that both IVR modules could be used as unsupervised out-of-hospital training for novice trainees in FLUS.

OriginalsprogEngelsk
TidsskriftUltrasound in Medicine and Biology
Vol/bind49
Udgave nummer3
Sider (fra-til)841-852
ISSN0301-5629
DOI
StatusUdgivet - 2023

Bibliografisk note

Funding Information:
Equipment, hardware and salary for main author J.D.L. were funded by the Innovation Fund (Odense University Hospital) and the Lilly and Herbert Hansen's Fond. The funding sources had no influence on data collection, interpretation or publishing decisions.

Funding Information:
We thank Anders Winter (COO, VitaSim), Eskild Andresen (CTO, VitaSim) and Jacob Sangild (Senior Innovation Consultant, VitaSim) for their collaboration with and technical assistance to J.D.L. in developing the focused lung ultrasound immersive virtual reality training modules. We also extend great thanks to Mette B. Kallesen (SimC, Odense University Hospital) for her role in the conduct of the study and practical assistance. Thank you for the work, time and effort you put into it. Finally, we thank the Open Patient Data Explorative Network (OPEN, Region of Southern Denmark) for their collaboration and assistance with data management and statistical analysis. Equipment, hardware and salary for main author J.D.L. were funded by the Innovation Fund (Odense University Hospital) and the Lilly and Herbert Hansen's Fond. The funding sources had no influence on data collection, interpretation or publishing decisions. Raw data used and analyzed in this study are available on request. Contact the corresponding author of the article to gain access.

Publisher Copyright:
© 2022 The Authors

ID: 335698461