Bohrium: A virtual machine approach to portable parallelism
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Bohrium : A virtual machine approach to portable parallelism. / Kristensen, Mads R.B.; Lund, Simon A.F.; Blum, Troels; Skovhede, Kenneth; Vinter, Brian.
Proceedings - IEEE 28th International Parallel and Distributed Processing Symposium Workshops, IPDPSW 2014. IEEE Computer Society Press, 2014. s. 312-321 6969406 (Proceedings of the International Parallel and Distributed Processing Symposium, IPDPS).Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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TY - GEN
T1 - Bohrium
T2 - 28th IEEE International Parallel and Distributed Processing Symposium Workshops, IPDPSW 2014
AU - Kristensen, Mads R.B.
AU - Lund, Simon A.F.
AU - Blum, Troels
AU - Skovhede, Kenneth
AU - Vinter, Brian
PY - 2014/11/27
Y1 - 2014/11/27
N2 - In this paper we introduce, Bohrium, a runtime-system for mapping vector operations onto a number of different hardware platforms, from simple multi-core systems to clusters and GPU enabled systems. In order to make efficient choices Bohrium is implemented as a virtual machine that makes runtime decisions, rather than a statically compiled library, which is the more common approach. In principle, Bohrium can be used for any programming language but for now, the supported languages are limited to Python, C++ and the. Net framework, e.g. C# and F#. The primary success criteria are to maintain a complete abstraction from low-level details and to provide efficient code execution across different, current and future, processors. We evaluate the presented design through a setup that targets a multi-core CPU, an eight-node Cluster, and a GPU, all preliminary prototypes. The evaluation includes three well-known benchmark applications, Black Sholes, Shallow Water, and N-body, implemented in C++, Python, and C# respectively.
AB - In this paper we introduce, Bohrium, a runtime-system for mapping vector operations onto a number of different hardware platforms, from simple multi-core systems to clusters and GPU enabled systems. In order to make efficient choices Bohrium is implemented as a virtual machine that makes runtime decisions, rather than a statically compiled library, which is the more common approach. In principle, Bohrium can be used for any programming language but for now, the supported languages are limited to Python, C++ and the. Net framework, e.g. C# and F#. The primary success criteria are to maintain a complete abstraction from low-level details and to provide efficient code execution across different, current and future, processors. We evaluate the presented design through a setup that targets a multi-core CPU, an eight-node Cluster, and a GPU, all preliminary prototypes. The evaluation includes three well-known benchmark applications, Black Sholes, Shallow Water, and N-body, implemented in C++, Python, and C# respectively.
KW - GPU
KW - Heterogeneous Computing
KW - High-Productivity
KW - Parallel Programming Environment
UR - http://www.scopus.com/inward/record.url?scp=84918776846&partnerID=8YFLogxK
U2 - 10.1109/IPDPSW.2014.44
DO - 10.1109/IPDPSW.2014.44
M3 - Article in proceedings
AN - SCOPUS:84918776846
T3 - Proceedings of the International Parallel and Distributed Processing Symposium, IPDPS
SP - 312
EP - 321
BT - Proceedings - IEEE 28th International Parallel and Distributed Processing Symposium Workshops, IPDPSW 2014
PB - IEEE Computer Society Press
Y2 - 19 May 2014 through 23 May 2014
ER -
ID: 229371955