User experience design approaches for accommodating high “need for touch” consumers in ecommerce

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

User experience design approaches for accommodating high “need for touch” consumers in ecommerce. / Løkke-Andersen, Christian Bruun; Wang, Qian Janice; Giacalone, Davide.

In: Journal of Sensory Studies, Vol. 37, No. 2, e12727, 2022.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Løkke-Andersen, CB, Wang, QJ & Giacalone, D 2022, 'User experience design approaches for accommodating high “need for touch” consumers in ecommerce', Journal of Sensory Studies, vol. 37, no. 2, e12727. https://doi.org/10.1111/joss.12727

APA

Løkke-Andersen, C. B., Wang, Q. J., & Giacalone, D. (2022). User experience design approaches for accommodating high “need for touch” consumers in ecommerce. Journal of Sensory Studies, 37(2), [e12727]. https://doi.org/10.1111/joss.12727

Vancouver

Løkke-Andersen CB, Wang QJ, Giacalone D. User experience design approaches for accommodating high “need for touch” consumers in ecommerce. Journal of Sensory Studies. 2022;37(2). e12727. https://doi.org/10.1111/joss.12727

Author

Løkke-Andersen, Christian Bruun ; Wang, Qian Janice ; Giacalone, Davide. / User experience design approaches for accommodating high “need for touch” consumers in ecommerce. In: Journal of Sensory Studies. 2022 ; Vol. 37, No. 2.

Bibtex

@article{23e8194d0b2646e9a1fc0df206bb7fb6,
title = "User experience design approaches for accommodating high “need for touch” consumers in ecommerce",
abstract = "Inability to touch physical products when shopping online may be an issue for consumers with a high “need for touch” (NFT), defined as preference for the extraction and use of haptic information. This study explores the inclusion of congruent auditory and visual haptic information in online product presentation videos as a user experience (UX)–design approach to compensate for the lack of touch in e-commerce. A between-subjects online experiment was conducted where participants (N = 183) evaluated variants in two product categories—kitchen knives and sweaters—in three conditions: static images, videos containing natural audio from the product interaction, and the same videos with a musical background. Product presentation was found to significantly affect perceived haptic properties (weight for the knives, softness for sweaters), perceived overall quality, perceptual discrimination and experienced task difficulty. Importantly, interactions between NFT and product category were identified: specifically, natural auditory haptic information improved the user experience of high NFT consumers in one product category (knives), but not the other (sweaters). Practical applications: Overall, the present study demonstrates that auditory haptic information congruent with visual haptic information can improve the user experience of high NFT consumers in an online shopping context. However, the effectiveness of this UX-design approach may be dependent on the product characteristics, in particular the salience of the instrumental (vs. autotelic) dimension of touch.",
author = "L{\o}kke-Andersen, {Christian Bruun} and Wang, {Qian Janice} and Davide Giacalone",
year = "2022",
doi = "10.1111/joss.12727",
language = "English",
volume = "37",
journal = "Journal of Sensory Studies",
issn = "0887-8250",
publisher = "Wiley-Blackwell",
number = "2",

}

RIS

TY - JOUR

T1 - User experience design approaches for accommodating high “need for touch” consumers in ecommerce

AU - Løkke-Andersen, Christian Bruun

AU - Wang, Qian Janice

AU - Giacalone, Davide

PY - 2022

Y1 - 2022

N2 - Inability to touch physical products when shopping online may be an issue for consumers with a high “need for touch” (NFT), defined as preference for the extraction and use of haptic information. This study explores the inclusion of congruent auditory and visual haptic information in online product presentation videos as a user experience (UX)–design approach to compensate for the lack of touch in e-commerce. A between-subjects online experiment was conducted where participants (N = 183) evaluated variants in two product categories—kitchen knives and sweaters—in three conditions: static images, videos containing natural audio from the product interaction, and the same videos with a musical background. Product presentation was found to significantly affect perceived haptic properties (weight for the knives, softness for sweaters), perceived overall quality, perceptual discrimination and experienced task difficulty. Importantly, interactions between NFT and product category were identified: specifically, natural auditory haptic information improved the user experience of high NFT consumers in one product category (knives), but not the other (sweaters). Practical applications: Overall, the present study demonstrates that auditory haptic information congruent with visual haptic information can improve the user experience of high NFT consumers in an online shopping context. However, the effectiveness of this UX-design approach may be dependent on the product characteristics, in particular the salience of the instrumental (vs. autotelic) dimension of touch.

AB - Inability to touch physical products when shopping online may be an issue for consumers with a high “need for touch” (NFT), defined as preference for the extraction and use of haptic information. This study explores the inclusion of congruent auditory and visual haptic information in online product presentation videos as a user experience (UX)–design approach to compensate for the lack of touch in e-commerce. A between-subjects online experiment was conducted where participants (N = 183) evaluated variants in two product categories—kitchen knives and sweaters—in three conditions: static images, videos containing natural audio from the product interaction, and the same videos with a musical background. Product presentation was found to significantly affect perceived haptic properties (weight for the knives, softness for sweaters), perceived overall quality, perceptual discrimination and experienced task difficulty. Importantly, interactions between NFT and product category were identified: specifically, natural auditory haptic information improved the user experience of high NFT consumers in one product category (knives), but not the other (sweaters). Practical applications: Overall, the present study demonstrates that auditory haptic information congruent with visual haptic information can improve the user experience of high NFT consumers in an online shopping context. However, the effectiveness of this UX-design approach may be dependent on the product characteristics, in particular the salience of the instrumental (vs. autotelic) dimension of touch.

U2 - 10.1111/joss.12727

DO - 10.1111/joss.12727

M3 - Journal article

VL - 37

JO - Journal of Sensory Studies

JF - Journal of Sensory Studies

SN - 0887-8250

IS - 2

M1 - e12727

ER -

ID: 344448865