Standard
Mapping situations in implementing learning platforms. / Tamborg, Andreas Lindenskov; Allsopp, Benjamin Brink.
Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. ed. / Eva Brooks; Anthony L. Brooks; Nikolas Vidakis. Springer Verlag, 2018. p. 435-444 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 229).
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Harvard
Tamborg, AL & Allsopp, BB 2018,
Mapping situations in implementing learning platforms. in E Brooks, AL Brooks & N Vidakis (eds),
Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Springer Verlag, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, vol. 229, pp. 435-444, 6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017, Heraklion, Greece,
30/10/2017.
https://doi.org/10.1007/978-3-319-76908-0_42
APA
Tamborg, A. L., & Allsopp, B. B. (2018).
Mapping situations in implementing learning platforms. In E. Brooks, A. L. Brooks, & N. Vidakis (Eds.),
Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings (pp. 435-444). Springer Verlag. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST Vol. 229
https://doi.org/10.1007/978-3-319-76908-0_42
Vancouver
Tamborg AL, Allsopp BB.
Mapping situations in implementing learning platforms. In Brooks E, Brooks AL, Vidakis N, editors, Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Springer Verlag. 2018. p. 435-444. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 229).
https://doi.org/10.1007/978-3-319-76908-0_42
Author
Tamborg, Andreas Lindenskov ; Allsopp, Benjamin Brink. / Mapping situations in implementing learning platforms. Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. editor / Eva Brooks ; Anthony L. Brooks ; Nikolas Vidakis. Springer Verlag, 2018. pp. 435-444 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 229).
Bibtex
@inproceedings{16275185a29f485b8b5a08d09195886e,
title = "Mapping situations in implementing learning platforms",
abstract = "The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders{\textquoteright} beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.",
keywords = "Arcform, Cultural logics, Learning platforms",
author = "Tamborg, {Andreas Lindenskov} and Allsopp, {Benjamin Brink}",
year = "2018",
month = jan,
day = "1",
doi = "10.1007/978-3-319-76908-0_42",
language = "English",
isbn = "9783319769073",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer Verlag",
pages = "435--444",
editor = "Eva Brooks and Brooks, {Anthony L.} and Nikolas Vidakis",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings",
note = "6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017 ; Conference date: 30-10-2017 Through 31-10-2017",
}
RIS
TY - GEN
T1 - Mapping situations in implementing learning platforms
AU - Tamborg, Andreas Lindenskov
AU - Allsopp, Benjamin Brink
PY - 2018/1/1
Y1 - 2018/1/1
N2 - The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders’ beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.
AB - The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders’ beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.
KW - Arcform
KW - Cultural logics
KW - Learning platforms
UR - http://www.scopus.com/inward/record.url?scp=85044086355&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-76908-0_42
DO - 10.1007/978-3-319-76908-0_42
M3 - Article in proceedings
AN - SCOPUS:85044086355
SN - 9783319769073
T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
SP - 435
EP - 444
BT - Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings
A2 - Brooks, Eva
A2 - Brooks, Anthony L.
A2 - Vidakis, Nikolas
PB - Springer Verlag
T2 - 6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017
Y2 - 30 October 2017 through 31 October 2017
ER -