Pebble games, proof complexity, and time-space trade-offs

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Standard

Pebble games, proof complexity, and time-space trade-offs. / Nordström, Jakob.

I: Logical Methods in Computer Science, Bind 9, Nr. 3, 15, 13.09.2013.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Nordström, J 2013, 'Pebble games, proof complexity, and time-space trade-offs', Logical Methods in Computer Science, bind 9, nr. 3, 15. https://doi.org/10.2168/LMCS-9(3:15)2013

APA

Nordström, J. (2013). Pebble games, proof complexity, and time-space trade-offs. Logical Methods in Computer Science, 9(3), [15]. https://doi.org/10.2168/LMCS-9(3:15)2013

Vancouver

Nordström J. Pebble games, proof complexity, and time-space trade-offs. Logical Methods in Computer Science. 2013 sep. 13;9(3). 15. https://doi.org/10.2168/LMCS-9(3:15)2013

Author

Nordström, Jakob. / Pebble games, proof complexity, and time-space trade-offs. I: Logical Methods in Computer Science. 2013 ; Bind 9, Nr. 3.

Bibtex

@article{f0cc3320112242b8a3a6a4a901b66365,
title = "Pebble games, proof complexity, and time-space trade-offs",
abstract = "Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing bounds on proof space, and establishing size-space trade-offs. This is a survey of research in proof complexity drawing on results and tools from pebbling, with a focus on proof space lower bounds and trade-offs between proof size and proof space.",
keywords = "CDCL, Cutting planes, DPLL, k-DNF resolution, Length, PCR, Pebble games, Pebbling formulas, Polynomial calculus, Proof complexity, Resolution, SAT solving, Separation, Space, Trade-off, Width",
author = "Jakob Nordstr{\"o}m",
year = "2013",
month = sep,
day = "13",
doi = "10.2168/LMCS-9(3:15)2013",
language = "English",
volume = "9",
journal = "Logical Methods in Computer Science",
issn = "1860-5974",
publisher = "International Federation for Computational Logic",
number = "3",

}

RIS

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T1 - Pebble games, proof complexity, and time-space trade-offs

AU - Nordström, Jakob

PY - 2013/9/13

Y1 - 2013/9/13

N2 - Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing bounds on proof space, and establishing size-space trade-offs. This is a survey of research in proof complexity drawing on results and tools from pebbling, with a focus on proof space lower bounds and trade-offs between proof size and proof space.

AB - Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing bounds on proof space, and establishing size-space trade-offs. This is a survey of research in proof complexity drawing on results and tools from pebbling, with a focus on proof space lower bounds and trade-offs between proof size and proof space.

KW - CDCL

KW - Cutting planes

KW - DPLL

KW - k-DNF resolution

KW - Length

KW - PCR

KW - Pebble games

KW - Pebbling formulas

KW - Polynomial calculus

KW - Proof complexity

KW - Resolution

KW - SAT solving

KW - Separation

KW - Space

KW - Trade-off

KW - Width

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U2 - 10.2168/LMCS-9(3:15)2013

DO - 10.2168/LMCS-9(3:15)2013

M3 - Journal article

AN - SCOPUS:84879808088

VL - 9

JO - Logical Methods in Computer Science

JF - Logical Methods in Computer Science

SN - 1860-5974

IS - 3

M1 - 15

ER -

ID: 251870251