Thomas van Gemert
Ph.d.-stipendiat
Human-Centred Computing
Sigurdsgade 41
2200 København N.
Movement in Virtual Reality encompasses how we travel through virtual worlds, interact with virtual objects, and learn new skills that may not be possible in real life. In Virtual Reality, it is both difficult to mimic real life and possible to create completely magical interactions. A compromise can be found where magical elements are perceived as natural. This enables user to feel present in the virtual world and base their behaviour on an impossible space. My work investigates Travel, VR sickness, and Movement in the context of impossible or conflicting virtual spaces. For example, walking at 100 kilometers per hour, navigating self-overlapping spaces, or dancing in the comfort of your bed.
Undervisnings- og vejledningsområder
5100-B2-2E21 - Virtual Reality (3rd year Bachelor Computer Science)
ID: 245399032
Flest downloads
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109
downloads
Evaluating VR Sickness in VR Locomotion Techniques
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
Udgivet -
85
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Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
Udgivet -
62
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Step on it: asymmetric gain functions improve starting and stopping in virtual reality walking
Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › fagfællebedømt
Udgivet