Measuring Cognitive Abilities in the Wild: Validating a Population-Scale Game-Based Cognitive Assessment

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Measuring Cognitive Abilities in the Wild : Validating a Population-Scale Game-Based Cognitive Assessment. / Pedersen, Mads Kock; Díaz, Carlos Mauricio Castaño; Wang, Qian Janice; Alba-Marrugo, Mario Alejandro; Amidi, Ali; Basaiawmoit, Rajiv V.; Bergenholtz, Carsten; Christiansen, Morten H.; Gajdacz, Miroslav; Hertwig, Ralph; Ishkhanyan, Byurakn; Klyver, Kim; Ladegaard, Nicolai; Mathiasen, Kim; Parsons, Christine; Rafner, Janet; Villadsen, Anders R.; Wallentin, Mikkel; Zana, Blanka; Sherson, Jacob F.

In: Cognitive Science, Vol. 47, No. 6, e13308, 2023.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Pedersen, MK, Díaz, CMC, Wang, QJ, Alba-Marrugo, MA, Amidi, A, Basaiawmoit, RV, Bergenholtz, C, Christiansen, MH, Gajdacz, M, Hertwig, R, Ishkhanyan, B, Klyver, K, Ladegaard, N, Mathiasen, K, Parsons, C, Rafner, J, Villadsen, AR, Wallentin, M, Zana, B & Sherson, JF 2023, 'Measuring Cognitive Abilities in the Wild: Validating a Population-Scale Game-Based Cognitive Assessment', Cognitive Science, vol. 47, no. 6, e13308. https://doi.org/10.1111/cogs.13308

APA

Pedersen, M. K., Díaz, C. M. C., Wang, Q. J., Alba-Marrugo, M. A., Amidi, A., Basaiawmoit, R. V., Bergenholtz, C., Christiansen, M. H., Gajdacz, M., Hertwig, R., Ishkhanyan, B., Klyver, K., Ladegaard, N., Mathiasen, K., Parsons, C., Rafner, J., Villadsen, A. R., Wallentin, M., Zana, B., & Sherson, J. F. (2023). Measuring Cognitive Abilities in the Wild: Validating a Population-Scale Game-Based Cognitive Assessment. Cognitive Science, 47(6), [e13308]. https://doi.org/10.1111/cogs.13308

Vancouver

Pedersen MK, Díaz CMC, Wang QJ, Alba-Marrugo MA, Amidi A, Basaiawmoit RV et al. Measuring Cognitive Abilities in the Wild: Validating a Population-Scale Game-Based Cognitive Assessment. Cognitive Science. 2023;47(6). e13308. https://doi.org/10.1111/cogs.13308

Author

Pedersen, Mads Kock ; Díaz, Carlos Mauricio Castaño ; Wang, Qian Janice ; Alba-Marrugo, Mario Alejandro ; Amidi, Ali ; Basaiawmoit, Rajiv V. ; Bergenholtz, Carsten ; Christiansen, Morten H. ; Gajdacz, Miroslav ; Hertwig, Ralph ; Ishkhanyan, Byurakn ; Klyver, Kim ; Ladegaard, Nicolai ; Mathiasen, Kim ; Parsons, Christine ; Rafner, Janet ; Villadsen, Anders R. ; Wallentin, Mikkel ; Zana, Blanka ; Sherson, Jacob F. / Measuring Cognitive Abilities in the Wild : Validating a Population-Scale Game-Based Cognitive Assessment. In: Cognitive Science. 2023 ; Vol. 47, No. 6.

Bibtex

@article{cd17a48aa1494af8903a72c8d9d24095,
title = "Measuring Cognitive Abilities in the Wild: Validating a Population-Scale Game-Based Cognitive Assessment",
abstract = "Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide-ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab-based experiments, new efforts have been underway toward greater ecological validity and participant diversity to capture the full range of individual differences in cognitive abilities and behaviors across the general population. Building on this, we developed Skill Lab, a novel game-based tool that simultaneously assesses a broad suite of cognitive abilities while providing an engaging narrative. Skill Lab consists of six mini-games as well as 14 established cognitive ability tasks. Using a popular citizen science platform (N = 10,725), we conducted a comprehensive validation in the wild of a game-based cognitive assessment suite. Based on the game and validation task data, we constructed reliable models to simultaneously predict eight cognitive abilities based on the users{\textquoteright} in-game behavior. Follow-up validation tests revealed that the models can discriminate nuances contained within each separate cognitive ability as well as capture a shared main factor of generalized cognitive ability. Our game-based measures are five times faster to complete than the equivalent task-based measures and replicate previous findings on the decline of certain cognitive abilities with age in our large cross-sectional population sample (N = 6369). Taken together, our results demonstrate the feasibility of rapid in-the-wild systematic assessment of cognitive abilities as a promising first step toward population-scale benchmarking and individualized mental health diagnostics.",
keywords = "Big data, Cognitive abilities, Crowdsourcing, Gamification, Stealth assessment",
author = "Pedersen, {Mads Kock} and D{\'i}az, {Carlos Mauricio Casta{\~n}o} and Wang, {Qian Janice} and Alba-Marrugo, {Mario Alejandro} and Ali Amidi and Basaiawmoit, {Rajiv V.} and Carsten Bergenholtz and Christiansen, {Morten H.} and Miroslav Gajdacz and Ralph Hertwig and Byurakn Ishkhanyan and Kim Klyver and Nicolai Ladegaard and Kim Mathiasen and Christine Parsons and Janet Rafner and Villadsen, {Anders R.} and Mikkel Wallentin and Blanka Zana and Sherson, {Jacob F.}",
note = "Publisher Copyright: {\textcopyright} 2023 The Authors. Cognitive Science published by Wiley Periodicals LLC on behalf of Cognitive Science Society (CSS).",
year = "2023",
doi = "10.1111/cogs.13308",
language = "English",
volume = "47",
journal = "Cognitive Science",
issn = "0364-0213",
publisher = "Wiley-Blackwell",
number = "6",

}

RIS

TY - JOUR

T1 - Measuring Cognitive Abilities in the Wild

T2 - Validating a Population-Scale Game-Based Cognitive Assessment

AU - Pedersen, Mads Kock

AU - Díaz, Carlos Mauricio Castaño

AU - Wang, Qian Janice

AU - Alba-Marrugo, Mario Alejandro

AU - Amidi, Ali

AU - Basaiawmoit, Rajiv V.

AU - Bergenholtz, Carsten

AU - Christiansen, Morten H.

AU - Gajdacz, Miroslav

AU - Hertwig, Ralph

AU - Ishkhanyan, Byurakn

AU - Klyver, Kim

AU - Ladegaard, Nicolai

AU - Mathiasen, Kim

AU - Parsons, Christine

AU - Rafner, Janet

AU - Villadsen, Anders R.

AU - Wallentin, Mikkel

AU - Zana, Blanka

AU - Sherson, Jacob F.

N1 - Publisher Copyright: © 2023 The Authors. Cognitive Science published by Wiley Periodicals LLC on behalf of Cognitive Science Society (CSS).

PY - 2023

Y1 - 2023

N2 - Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide-ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab-based experiments, new efforts have been underway toward greater ecological validity and participant diversity to capture the full range of individual differences in cognitive abilities and behaviors across the general population. Building on this, we developed Skill Lab, a novel game-based tool that simultaneously assesses a broad suite of cognitive abilities while providing an engaging narrative. Skill Lab consists of six mini-games as well as 14 established cognitive ability tasks. Using a popular citizen science platform (N = 10,725), we conducted a comprehensive validation in the wild of a game-based cognitive assessment suite. Based on the game and validation task data, we constructed reliable models to simultaneously predict eight cognitive abilities based on the users’ in-game behavior. Follow-up validation tests revealed that the models can discriminate nuances contained within each separate cognitive ability as well as capture a shared main factor of generalized cognitive ability. Our game-based measures are five times faster to complete than the equivalent task-based measures and replicate previous findings on the decline of certain cognitive abilities with age in our large cross-sectional population sample (N = 6369). Taken together, our results demonstrate the feasibility of rapid in-the-wild systematic assessment of cognitive abilities as a promising first step toward population-scale benchmarking and individualized mental health diagnostics.

AB - Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide-ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab-based experiments, new efforts have been underway toward greater ecological validity and participant diversity to capture the full range of individual differences in cognitive abilities and behaviors across the general population. Building on this, we developed Skill Lab, a novel game-based tool that simultaneously assesses a broad suite of cognitive abilities while providing an engaging narrative. Skill Lab consists of six mini-games as well as 14 established cognitive ability tasks. Using a popular citizen science platform (N = 10,725), we conducted a comprehensive validation in the wild of a game-based cognitive assessment suite. Based on the game and validation task data, we constructed reliable models to simultaneously predict eight cognitive abilities based on the users’ in-game behavior. Follow-up validation tests revealed that the models can discriminate nuances contained within each separate cognitive ability as well as capture a shared main factor of generalized cognitive ability. Our game-based measures are five times faster to complete than the equivalent task-based measures and replicate previous findings on the decline of certain cognitive abilities with age in our large cross-sectional population sample (N = 6369). Taken together, our results demonstrate the feasibility of rapid in-the-wild systematic assessment of cognitive abilities as a promising first step toward population-scale benchmarking and individualized mental health diagnostics.

KW - Big data

KW - Cognitive abilities

KW - Crowdsourcing

KW - Gamification

KW - Stealth assessment

U2 - 10.1111/cogs.13308

DO - 10.1111/cogs.13308

M3 - Journal article

C2 - 37354036

AN - SCOPUS:85163824419

VL - 47

JO - Cognitive Science

JF - Cognitive Science

SN - 0364-0213

IS - 6

M1 - e13308

ER -

ID: 371560134