Where do you exercise? Exploring the Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary Study
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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Where do you exercise? Exploring the Impact of Different Virtual Environments on Exergame Performance and User Experience : A Preliminary Study. / Funke, Jana Franceska; Spahr, Julia; Hirzle, Teresa; Rukzio, Enrico.
IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences. Association for Computing Machinery, Inc., 2024. s. 320-327.Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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TY - GEN
T1 - Where do you exercise? Exploring the Impact of Different Virtual Environments on Exergame Performance and User Experience
T2 - 2024 ACM International Conference on Interactive Media Experiences, IMX 2024
AU - Funke, Jana Franceska
AU - Spahr, Julia
AU - Hirzle, Teresa
AU - Rukzio, Enrico
N1 - Publisher Copyright: © 2024 Copyright held by the owner/author(s).
PY - 2024
Y1 - 2024
N2 - Environments can affect mood, motivation, and productivity. Green spaces, for example, are known to have calming effects on people's moods. In virtual reality (VR), we could take advantage of these effects, as we have full visual control over the environment. In this paper, we explore how such potential effects caused by the environment impact performance and user experience (UX) when playing an exergame. We created four environments differing in their level of detail and visual realism.: (1) a white room, (2) outer space, (3) an abstract space, and (4) a forest environment. In a user study (N=26) in which participants played an exergame in all four environments, we found evidence that VEs influence enjoyment and performance. The simulation of green spaces or abstract VEs with enjoyable background sounds has a particularly positive impact. We discuss how environmental features impact performance and UX and present promising avenues for future work investigating specific parts of environmental features.
AB - Environments can affect mood, motivation, and productivity. Green spaces, for example, are known to have calming effects on people's moods. In virtual reality (VR), we could take advantage of these effects, as we have full visual control over the environment. In this paper, we explore how such potential effects caused by the environment impact performance and user experience (UX) when playing an exergame. We created four environments differing in their level of detail and visual realism.: (1) a white room, (2) outer space, (3) an abstract space, and (4) a forest environment. In a user study (N=26) in which participants played an exergame in all four environments, we found evidence that VEs influence enjoyment and performance. The simulation of green spaces or abstract VEs with enjoyable background sounds has a particularly positive impact. We discuss how environmental features impact performance and UX and present promising avenues for future work investigating specific parts of environmental features.
KW - exergame
KW - virtual environments
KW - virtual reality
U2 - 10.1145/3639701.3663632
DO - 10.1145/3639701.3663632
M3 - Article in proceedings
AN - SCOPUS:85196551890
SP - 320
EP - 327
BT - IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences
PB - Association for Computing Machinery, Inc.
Y2 - 12 June 2024 through 14 June 2024
ER -
ID: 396651275