Where do you exercise? Exploring the Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary Study

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Standard

Where do you exercise? Exploring the Impact of Different Virtual Environments on Exergame Performance and User Experience : A Preliminary Study. / Funke, Jana Franceska; Spahr, Julia; Hirzle, Teresa; Rukzio, Enrico.

IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences. Association for Computing Machinery, Inc., 2024. s. 320-327.

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Harvard

Funke, JF, Spahr, J, Hirzle, T & Rukzio, E 2024, Where do you exercise? Exploring the Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary Study. i IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences. Association for Computing Machinery, Inc., s. 320-327, 2024 ACM International Conference on Interactive Media Experiences, IMX 2024, Stockholm, Sverige, 12/06/2024. https://doi.org/10.1145/3639701.3663632

APA

Funke, J. F., Spahr, J., Hirzle, T., & Rukzio, E. (2024). Where do you exercise? Exploring the Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary Study. I IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (s. 320-327). Association for Computing Machinery, Inc.. https://doi.org/10.1145/3639701.3663632

Vancouver

Funke JF, Spahr J, Hirzle T, Rukzio E. Where do you exercise? Exploring the Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary Study. I IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences. Association for Computing Machinery, Inc. 2024. s. 320-327 https://doi.org/10.1145/3639701.3663632

Author

Funke, Jana Franceska ; Spahr, Julia ; Hirzle, Teresa ; Rukzio, Enrico. / Where do you exercise? Exploring the Impact of Different Virtual Environments on Exergame Performance and User Experience : A Preliminary Study. IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences. Association for Computing Machinery, Inc., 2024. s. 320-327

Bibtex

@inproceedings{2ded3da27c594ae584dab5eeda25c8ff,
title = "Where do you exercise? Exploring the Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary Study",
abstract = "Environments can affect mood, motivation, and productivity. Green spaces, for example, are known to have calming effects on people's moods. In virtual reality (VR), we could take advantage of these effects, as we have full visual control over the environment. In this paper, we explore how such potential effects caused by the environment impact performance and user experience (UX) when playing an exergame. We created four environments differing in their level of detail and visual realism.: (1) a white room, (2) outer space, (3) an abstract space, and (4) a forest environment. In a user study (N=26) in which participants played an exergame in all four environments, we found evidence that VEs influence enjoyment and performance. The simulation of green spaces or abstract VEs with enjoyable background sounds has a particularly positive impact. We discuss how environmental features impact performance and UX and present promising avenues for future work investigating specific parts of environmental features.",
keywords = "exergame, virtual environments, virtual reality",
author = "Funke, {Jana Franceska} and Julia Spahr and Teresa Hirzle and Enrico Rukzio",
note = "Publisher Copyright: {\textcopyright} 2024 Copyright held by the owner/author(s).; 2024 ACM International Conference on Interactive Media Experiences, IMX 2024 ; Conference date: 12-06-2024 Through 14-06-2024",
year = "2024",
doi = "10.1145/3639701.3663632",
language = "English",
pages = "320--327",
booktitle = "IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences",
publisher = "Association for Computing Machinery, Inc.",

}

RIS

TY - GEN

T1 - Where do you exercise? Exploring the Impact of Different Virtual Environments on Exergame Performance and User Experience

T2 - 2024 ACM International Conference on Interactive Media Experiences, IMX 2024

AU - Funke, Jana Franceska

AU - Spahr, Julia

AU - Hirzle, Teresa

AU - Rukzio, Enrico

N1 - Publisher Copyright: © 2024 Copyright held by the owner/author(s).

PY - 2024

Y1 - 2024

N2 - Environments can affect mood, motivation, and productivity. Green spaces, for example, are known to have calming effects on people's moods. In virtual reality (VR), we could take advantage of these effects, as we have full visual control over the environment. In this paper, we explore how such potential effects caused by the environment impact performance and user experience (UX) when playing an exergame. We created four environments differing in their level of detail and visual realism.: (1) a white room, (2) outer space, (3) an abstract space, and (4) a forest environment. In a user study (N=26) in which participants played an exergame in all four environments, we found evidence that VEs influence enjoyment and performance. The simulation of green spaces or abstract VEs with enjoyable background sounds has a particularly positive impact. We discuss how environmental features impact performance and UX and present promising avenues for future work investigating specific parts of environmental features.

AB - Environments can affect mood, motivation, and productivity. Green spaces, for example, are known to have calming effects on people's moods. In virtual reality (VR), we could take advantage of these effects, as we have full visual control over the environment. In this paper, we explore how such potential effects caused by the environment impact performance and user experience (UX) when playing an exergame. We created four environments differing in their level of detail and visual realism.: (1) a white room, (2) outer space, (3) an abstract space, and (4) a forest environment. In a user study (N=26) in which participants played an exergame in all four environments, we found evidence that VEs influence enjoyment and performance. The simulation of green spaces or abstract VEs with enjoyable background sounds has a particularly positive impact. We discuss how environmental features impact performance and UX and present promising avenues for future work investigating specific parts of environmental features.

KW - exergame

KW - virtual environments

KW - virtual reality

U2 - 10.1145/3639701.3663632

DO - 10.1145/3639701.3663632

M3 - Article in proceedings

AN - SCOPUS:85196551890

SP - 320

EP - 327

BT - IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences

PB - Association for Computing Machinery, Inc.

Y2 - 12 June 2024 through 14 June 2024

ER -

ID: 396651275