Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects Instantly
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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In the technical human-computer interaction (HCI) community, two research fields that gained significant popularity in the last decade are digital fabrication and augmented/virtual reality (AR/VR). Although the two fields deal with different technical challenges, both aim for a single end goal: creating "objects"instantly - either by fabricating them physically or rendering them virtually. In this panel, we will discuss the pros and cons of both approaches, discuss which one may prevail in the future, and what opportunities exist for closer collaboration between researchers from the two research fields.
Originalsprog | Engelsk |
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Titel | CHI 2022 - Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems |
Forlag | Association for Computing Machinery, Inc. |
Publikationsdato | 2022 |
Sider | 1-4 |
Artikelnummer | 151 |
ISBN (Elektronisk) | 9781450391566 |
DOI | |
Status | Udgivet - 2022 |
Begivenhed | 2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022 - Virtual, Online, USA Varighed: 30 apr. 2022 → 5 maj 2022 |
Konference
Konference | 2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022 |
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Land | USA |
By | Virtual, Online |
Periode | 30/04/2022 → 05/05/2022 |
Sponsor | ACM SIGCHI |
Navn | Conference on Human Factors in Computing Systems - Proceedings |
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ID: 340110278