Correction of Avatar Hand Movements Supports Learning of a Motor Skill
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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Correction of Avatar Hand Movements Supports Learning of a Motor Skill. / Lilija, Klemen; Kyllingsbæk, Søren; Hornbæk, Kasper.
2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, 2021.Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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TY - GEN
T1 - Correction of Avatar Hand Movements Supports Learning of a Motor Skill
AU - Lilija, Klemen
AU - Kyllingsbæk, Søren
AU - Hornbæk, Kasper
PY - 2021
Y1 - 2021
N2 - Learning to move the hands in particular ways is essential in many training andleisure virtual reality applications, yet challenging. Existing techniques that support learning of motor movement in virtual reality rely on external cues such as arrows showing where to move or transparent hands showing the target movement. We propose a technique where the avatar's hand movement is corrected to be closer to the target movement. This embeds guidance in the user's avatar, instead of in external cues and minimizes visual distraction. Through two experiments, we found that such movement guidance improves the short-term retention of the target movement when compared to a control condition without guidance.
AB - Learning to move the hands in particular ways is essential in many training andleisure virtual reality applications, yet challenging. Existing techniques that support learning of motor movement in virtual reality rely on external cues such as arrows showing where to move or transparent hands showing the target movement. We propose a technique where the avatar's hand movement is corrected to be closer to the target movement. This embeds guidance in the user's avatar, instead of in external cues and minimizes visual distraction. Through two experiments, we found that such movement guidance improves the short-term retention of the target movement when compared to a control condition without guidance.
U2 - 10.1109/VR50410.2021.00069
DO - 10.1109/VR50410.2021.00069
M3 - Article in proceedings
BT - 2021 IEEE Virtual Reality and 3D User Interfaces (VR)
PB - IEEE
T2 - 2021 IEEE Virtual Reality and 3D User Interfaces (VR)
Y2 - 27 March 2021 through 1 April 2021
ER -
ID: 259779501