An ethnomathematical study of play in minecraft

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Standard

An ethnomathematical study of play in minecraft. / Kørhsen, Kim Louis; Misfeldt, Morten.

Nordic research in mathematics education. red. / Harry Silfverberg; Tomi Kärki; Markku Hannula. University of Turku, Department of Teacher Education, 2015. s. 205-214.

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Harvard

Kørhsen, KL & Misfeldt, M 2015, An ethnomathematical study of play in minecraft. i H Silfverberg, T Kärki & M Hannula (red), Nordic research in mathematics education. University of Turku, Department of Teacher Education, s. 205-214.

APA

Kørhsen, K. L., & Misfeldt, M. (2015). An ethnomathematical study of play in minecraft. I H. Silfverberg, T. Kärki, & M. Hannula (red.), Nordic research in mathematics education (s. 205-214). University of Turku, Department of Teacher Education.

Vancouver

Kørhsen KL, Misfeldt M. An ethnomathematical study of play in minecraft. I Silfverberg H, Kärki T, Hannula M, red., Nordic research in mathematics education. University of Turku, Department of Teacher Education. 2015. s. 205-214

Author

Kørhsen, Kim Louis ; Misfeldt, Morten. / An ethnomathematical study of play in minecraft. Nordic research in mathematics education. red. / Harry Silfverberg ; Tomi Kärki ; Markku Hannula. University of Turku, Department of Teacher Education, 2015. s. 205-214

Bibtex

@inproceedings{0a09fe98afb34e1794282fb1d88fac02,
title = "An ethnomathematical study of play in minecraft",
abstract = "This paper explores how children engaged in playing Minecraft in an afterschool program develop mathematical approaches in their in-game activities. The investigation is framed as ethnomathematical in the sense that, rather than searching for specific curricular concepts, it explores the problem situations and explanatory systems that children develop. Aesthetics, symmetry, collaboration, copying, and efficient building strategies all lead to local problem-solving and explanatory systems and can therefore be characterised as steps towards ethnomathematics. In the explored example, collaboration between the children and the afterschool program{\textquoteright}s attitude towards children{\textquoteright}s collaborative gaming are crucial factors in the way Minecraft supports the development of mathematical thinking.",
author = "K{\o}rhsen, {Kim Louis} and Morten Misfeldt",
year = "2015",
language = "English",
pages = "205--214",
editor = "Harry Silfverberg and Tomi K{\"a}rki and Markku Hannula",
booktitle = "Nordic research in mathematics education",
publisher = "University of Turku, Department of Teacher Education",

}

RIS

TY - GEN

T1 - An ethnomathematical study of play in minecraft

AU - Kørhsen, Kim Louis

AU - Misfeldt, Morten

PY - 2015

Y1 - 2015

N2 - This paper explores how children engaged in playing Minecraft in an afterschool program develop mathematical approaches in their in-game activities. The investigation is framed as ethnomathematical in the sense that, rather than searching for specific curricular concepts, it explores the problem situations and explanatory systems that children develop. Aesthetics, symmetry, collaboration, copying, and efficient building strategies all lead to local problem-solving and explanatory systems and can therefore be characterised as steps towards ethnomathematics. In the explored example, collaboration between the children and the afterschool program’s attitude towards children’s collaborative gaming are crucial factors in the way Minecraft supports the development of mathematical thinking.

AB - This paper explores how children engaged in playing Minecraft in an afterschool program develop mathematical approaches in their in-game activities. The investigation is framed as ethnomathematical in the sense that, rather than searching for specific curricular concepts, it explores the problem situations and explanatory systems that children develop. Aesthetics, symmetry, collaboration, copying, and efficient building strategies all lead to local problem-solving and explanatory systems and can therefore be characterised as steps towards ethnomathematics. In the explored example, collaboration between the children and the afterschool program’s attitude towards children’s collaborative gaming are crucial factors in the way Minecraft supports the development of mathematical thinking.

M3 - Article in proceedings

SP - 205

EP - 214

BT - Nordic research in mathematics education

A2 - Silfverberg, Harry

A2 - Kärki, Tomi

A2 - Hannula, Markku

PB - University of Turku, Department of Teacher Education

ER -

ID: 231945460