VMotion: Designing a Seamless Walking Experience in VR

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

  • Misha Sra
  • Xuhai Xu
  • Aske Mottelson
  • Pattie Maes
Physically walking in virtual reality can provide a satisfying sense of presence. However, natural locomotion in virtual worlds larger than the tracked space remains a practical challenge. Numerous redirected walking techniques have been proposed to overcome space limitations but they often require rapid head rotation, sometimes induced by distractors, to keep the scene rotation imperceptible. We propose a design methodology of seamlessly integrating redirection into the virtual experience that takes advantage of the perceptual phenomenon of inattentional blindness. Additionally, we present four novel visibility control techniques that work with our design methodology to minimize disruption to the user experience commonly found in existing redirection techniques. A user study (N = 16) shows that our techniques are imperceptible and users report significantly less dizziness when using our methods. The illusion of unconstrained walking in a large area (16 × 8m) is maintained even though users are limited to a smaller (3.5 × 3.5m) physical space.
OriginalsprogEngelsk
TitelProceedings of the 2018 Designing Interactive Systems Conferenc : DIS 2018
ForlagAssociation for Computing Machinery
Publikationsdato2018
Sider59-70
ISBN (Elektronisk)978-1-4503-5198-0
DOI
StatusUdgivet - 2018
Begivenhed2018 Designing Interactive Systems Conference - Hong Kong, Kina
Varighed: 9 jun. 201813 jun. 2018

Konference

Konference2018 Designing Interactive Systems Conference
LandKina
ByHong Kong
Periode09/06/201813/06/2018

ID: 212166661