Groups and games – following implementation of a computer game in the veterinary learning environment: “Groups and Game – following group gaming sessions”
Publikation: Konferencebidrag › Paper › Forskning › fagfællebedømt
Standard
Groups and games – following implementation of a computer game in the veterinary learning environment : “Groups and Game – following group gaming sessions”. / Nielsen, Camilla Kirketerp.
2015. Paper præsenteret ved Rethinking Educational Ethnography, Borås, Sverige.Publikation: Konferencebidrag › Paper › Forskning › fagfællebedømt
Harvard
Nielsen, CK 2015, 'Groups and games – following implementation of a computer game in the veterinary learning environment: “Groups and Game – following group gaming sessions”', Paper fremlagt ved Rethinking Educational Ethnography, Borås, Sverige, 11/06/2015 - 12/06/2015.
APA
Nielsen, C. K. (2015). Groups and games – following implementation of a computer game in the veterinary learning environment: “Groups and Game – following group gaming sessions”. Paper præsenteret ved Rethinking Educational Ethnography, Borås, Sverige.
Vancouver
Nielsen CK. Groups and games – following implementation of a computer game in the veterinary learning environment: “Groups and Game – following group gaming sessions”. 2015. Paper præsenteret ved Rethinking Educational Ethnography, Borås, Sverige.
Author
Bibtex
@conference{22f487c9dc36432aa5f1569e5d1b938f,
title = "Groups and games – following implementation of a computer game in the veterinary learning environment: “Groups and Game – following group gaming sessions”",
author = "Nielsen, {Camilla Kirketerp}",
year = "2015",
month = jun,
language = "English",
note = "null ; Conference date: 11-06-2015 Through 12-06-2015",
}
RIS
TY - CONF
T1 - Groups and games – following implementation of a computer game in the veterinary learning environment
AU - Nielsen, Camilla Kirketerp
PY - 2015/6
Y1 - 2015/6
M3 - Paper
Y2 - 11 June 2015 through 12 June 2015
ER -
ID: 169076190