A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality

Publikation: Bidrag til tidsskriftTidsskriftartikelfagfællebedømt

Standard

A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality. / Klit, Karl Johan Møller; Pedersen, Ken Steen; Stege, Helle.

I: Porcine Health Management, Bind 4, Nr. 1, 28, 2018.

Publikation: Bidrag til tidsskriftTidsskriftartikelfagfællebedømt

Harvard

Klit, KJM, Pedersen, KS & Stege, H 2018, 'A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality', Porcine Health Management, bind 4, nr. 1, 28. https://doi.org/10.1186/s40813-018-0105-6

APA

Klit, K. J. M., Pedersen, K. S., & Stege, H. (2018). A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality. Porcine Health Management, 4(1), [28]. https://doi.org/10.1186/s40813-018-0105-6

Vancouver

Klit KJM, Pedersen KS, Stege H. A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality. Porcine Health Management. 2018;4(1). 28. https://doi.org/10.1186/s40813-018-0105-6

Author

Klit, Karl Johan Møller ; Pedersen, Ken Steen ; Stege, Helle. / A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality. I: Porcine Health Management. 2018 ; Bind 4, Nr. 1.

Bibtex

@article{49af17891e864921a8030d72b2451a18,
title = "A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality",
abstract = "Background: Acquisition of knowledge and skills by agriculture students prior to real-life experience is a well-known educational challenge. Game-based learning has the advantage of being active, experiential, and problem-based, and provides immediate feedback. Simulation games are widely used in other fields to support traditional teaching methodology and actively engage students. This study investigates whether a digital pig farm game can assist agriculture students in acquiring knowledge and skills in farrowing management to reduce mortality in piglets prior to weaning. Results: Overall the simulation group tended to score higher; however, at 5% confidence level, the difference was not significant. The simulation group had the lowest standard deviation which to some extent was due to reduced number of low-scoring students. Nevertheless, students requested more digital simulation for learning and practicing skills. Conclusion: The use of game-based learning in agricultural education has a huge potential for building skills needed on a real pig farm. However, an increase in knowledge related to farrowing management was not documented. The integration of game-based learning into an educational setting needs further evaluation.",
keywords = "Agriculture, Animal welfare, Digital simulation, Game-based learning, Piglet mortality",
author = "Klit, {Karl Johan M{\o}ller} and Pedersen, {Ken Steen} and Helle Stege",
year = "2018",
doi = "10.1186/s40813-018-0105-6",
language = "English",
volume = "4",
journal = "Porcine Health Management",
issn = "2055-5660",
publisher = "BioMed Central Ltd.",
number = "1",

}

RIS

TY - JOUR

T1 - A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality

AU - Klit, Karl Johan Møller

AU - Pedersen, Ken Steen

AU - Stege, Helle

PY - 2018

Y1 - 2018

N2 - Background: Acquisition of knowledge and skills by agriculture students prior to real-life experience is a well-known educational challenge. Game-based learning has the advantage of being active, experiential, and problem-based, and provides immediate feedback. Simulation games are widely used in other fields to support traditional teaching methodology and actively engage students. This study investigates whether a digital pig farm game can assist agriculture students in acquiring knowledge and skills in farrowing management to reduce mortality in piglets prior to weaning. Results: Overall the simulation group tended to score higher; however, at 5% confidence level, the difference was not significant. The simulation group had the lowest standard deviation which to some extent was due to reduced number of low-scoring students. Nevertheless, students requested more digital simulation for learning and practicing skills. Conclusion: The use of game-based learning in agricultural education has a huge potential for building skills needed on a real pig farm. However, an increase in knowledge related to farrowing management was not documented. The integration of game-based learning into an educational setting needs further evaluation.

AB - Background: Acquisition of knowledge and skills by agriculture students prior to real-life experience is a well-known educational challenge. Game-based learning has the advantage of being active, experiential, and problem-based, and provides immediate feedback. Simulation games are widely used in other fields to support traditional teaching methodology and actively engage students. This study investigates whether a digital pig farm game can assist agriculture students in acquiring knowledge and skills in farrowing management to reduce mortality in piglets prior to weaning. Results: Overall the simulation group tended to score higher; however, at 5% confidence level, the difference was not significant. The simulation group had the lowest standard deviation which to some extent was due to reduced number of low-scoring students. Nevertheless, students requested more digital simulation for learning and practicing skills. Conclusion: The use of game-based learning in agricultural education has a huge potential for building skills needed on a real pig farm. However, an increase in knowledge related to farrowing management was not documented. The integration of game-based learning into an educational setting needs further evaluation.

KW - Agriculture

KW - Animal welfare

KW - Digital simulation

KW - Game-based learning

KW - Piglet mortality

U2 - 10.1186/s40813-018-0105-6

DO - 10.1186/s40813-018-0105-6

M3 - Journal article

C2 - 30519479

AN - SCOPUS:85058979618

VL - 4

JO - Porcine Health Management

JF - Porcine Health Management

SN - 2055-5660

IS - 1

M1 - 28

ER -

ID: 212860353