A nonlinear vertex-based model for animation of two-dimensional dry foam

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Foam is the natural phenomenon of bubbles that arise due to nucleation of gas in liquids. The current state
of art in Computer Graphics rarely includes foam effects on large scales. In this paper we introduce a vertexbased,
quasi-static equilibrium model from the field of Computational Physics as a new paradigm for foam
effects. Dynamic processes like gas diffusion and bubble collapse are added prior equilibration. Animationwise
the numerical model is well behaved and stable and can converge even if the foam is locally ill-defined.
A novel contribution is the Ghost-Bubble method that allows foam simulations with free dynamic boundary
conditions. The presented model is interesting and well suited for 2D graphics applications like video games
and procedural or animated textures.
Original languageEnglish
Title of host publicationProceedings of the Fifth International Conference on Computer Graphics Theory and Applications
EditorsPaul Richard, José Braz, Adrian Hilton
Number of pages8
PublisherINSTICC Press
Publication dateMay 2010
Pages296-303
ISBN (Print)978-989-674-026-9
Publication statusPublished - May 2010
Event International Conference on Computer Graphics Theory and Applications (GRAPP 2010) - Angers, France
Duration: 17 May 201021 May 2010

Conference

Conference International Conference on Computer Graphics Theory and Applications (GRAPP 2010)
LandFrance
ByAngers
Periode17/05/201021/05/2010

ID: 33216970