Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization term, carefully designed from hypotheses about interactive usability, is added to the contact force problem. Further, we propose friction stabilization as a completely new stabilization paradigm in interactive simulation. We present a comparison between our normal stabilization method and the Baumgarte stabilization method under extreme interactive conditions. Preliminary results on friction stabilization are presented, showing both the potential advantages of the method and that there is still work to be done.

Original languageEnglish
Title of host publicationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)
EditorsKenny Erleben, Jan Bender, Matthias Teschner
Number of pages7
PublisherEurographics Association
Publication date2010
Pages89-95
ISBN (Print)978-3-905673-78-4
DOIs
Publication statusPublished - 2010
Event7th Workshop on Virtual Reality Interaction and Physical Simulation - Københavns Universitet, København, Denmark
Duration: 11 Nov 201012 Nov 2010
Conference number: 7

Conference

Conference7th Workshop on Virtual Reality Interaction and Physical Simulation
Nummer7
LocationKøbenhavns Universitet
LandDenmark
ByKøbenhavn
Periode11/11/201012/11/2010

ID: 32148252